Complete iOS Bootcamp – Swift & Objective-C
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Archive : Complete iOS Bootcamp – Swift & Objective-C Digital Download
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Hello and thank you for visiting the Complete iOS Development Bootcamp. This course is intended to be your one-stop shop for becoming an iOS developer. When creating this course, I kept the following points in mind:
Including the latest recent technologies and approaches.
Delivering all you need to know to create market-ready sophisticated iOS applications.
Instilling a problem-solving mindset and ensuring that you can find your way around on your own at the conclusion of the course.
Almost all iOS development libraries are covered.
Providing a wealth of online and offline material to aid in your learning journey.
Tens of exercises and tasks are provided to guarantee you have adequate practice.
The course is always being updated depending on student input.
Introducing all of the greatest real-world development strategies.
Gradually increasing the course and material complexity so that novice programmers are not overwhelmed.
I tried to design this course not just for newbie developers, but also for those with intermediate iOS knowledge or seasoned programmers from other fields. As a result, the course has been significantly split. If you are completely fresh, it is best to go through the course lesson by lesson, but if you are already a coder, you may pick and choose. I covered a wide range of technologies and subjects in this course, including but not limited to:
The fundamentals of app development
Using and modifying XCode
Basic to advanced iOS Simulator programming exercises
From the fundamentals to the most complex user interface designs
Swift programming language in detail
Handling motions and touches
Graphics and animations are used.
Views of tables and collections
Version management
Hardware characteristics of the device
Media\sNetworking
Geolocation and maps
Realm, Core Data, and Persistent Data
Accessing Notification of Web Content
2D games and sprite kit
3D games and scene kits
Metal kit and a low-end GPU
Kit for Augmented Reality
App Store and Submissions for Machine Learning Kit Testing and Debugging
Throughout the course, I will try to offer some of the finest experiences I have gained through years of teaching students to ensure that you learn in the most effective and beneficial way possible. Lessons, exercises, assignments, quizzes, and other resources assist me in my endeavor. I am also accessible if you have any difficulties, and I continually update or add new course content based on student feedback.
This course has the following prerequisites:
A fundamental grasp of how computers function.
Internet access
You’d need a machine that supports MAC OS. i.e. Mac, MacBook, MacBook Pro, iMac, and so on.
Apple’s website will provide you with a free IDE (XCode)
The course will cover all aspects of programming and development.
Getting ready for a flood of new information
At the conclusion of the course
Create real-world iOS applications utilizing cutting-edge technologies.
Prepare to face any iOS development issues alone.
Create a variety of iOS applications that include complex User Interfaces, visuals, and animations, as well as a robust backend and data persistence.
Create both 2D and 3D games (within iOS and XCode limitations)
Prepare for questions about iOS careers and technical interviews.
Create complicated Swift code
Create intricate Objective-C code
Understand how to translate Swift and Objective-C code.
Learn about a variety of external libraries.
Have hundreds of little apps at your disposal to help you create larger-scale applications.
Create industry-ready applications.
Utilize Google tools like Firebase and Google Maps.
Discover how to utilize the Mac Command Line.
Understand how to utilize Cocopods to find and implement various libraries and frameworks.
Build your own iOS frameworks.
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