Large Game Environment Creation – In-Depth Tutorial Course
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Archive : Large Game Environment Creation – In-Depth Tutorial Course Digital Download
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28.6 GB
In-Depth Tutorial Course for Creating Large Game Environments
Discover how a professional environment artist works while developing enormous game settings. Modular Modeling, Procedural Texturing, High to Low Poly Modeling, Sculpting, Composition, Level Art, Lighting, and much more will be covered.
*Environment based on Luis Medina’s concept art*
SUBSTANCE, MAYA, AND UNREAL ENGINE 5
The modeling will be done entirely in Maya, however the principles utilized are universal and may be recreated in any other 3D modeling application. Zbrush will be used for sculpting, while materials will be generated in Substance Designer and evaluated in Marmoset Toolbag 4. The setting will be created in the brand-new Unreal Engine 5, and the lighting will be done with the new Lumen system. In addition, we will utilize Substance Painter to create masks.
This course will teach you all you need to know to get the final results seen in the photographs and videos. Furthermore, the same principles may be used in practically any sort of workplace.
32.5 HOURS!
This course has over 32.5 hours of information – You can follow along with every single step – There are a few minor time lapses in the course, but this is just to speed up particularly repetitious activities, the remainder is done in real-time. Due to popular demand, we have now uploaded the un-time lapsed film without audio.
We will begin by reviewing our references and planning, and then proceed to design a blockout representation of our setting. We will use modular modeling techniques to generate all of the elements and then finalize them.
We’ll also use Zbrush to sculpt more intricate elements, such as the pillars. We’ll put all of these parts together in UE5 and start building our environment. Then we’ll go on to developing our procedural materials.
Once those are completed, we will UV-unwrap our models and apply our materials.
Then we’ll export everything to UE5, build up our materials and shaders, and start working on the composition, lighting, and overall enhancement of our environment.
We will finish the course with general polishing and the addition of some megascans sculptures to improve the quality even further.
LEVEL OF SKILL
This game art course is ideal for students who are already familiar with 3D modeling software such as Maya, Substance Designer/Painter, Zbrush, and Unreal Engine. Everything in this course will be thoroughly explained. However, if you have never used modeling or texturing tools before, we recommend that you follow an introductory course to those applications first (you can find many of these for free on YouTube or paid on this very website)
MAYA 2022 – Substance 3D Designer and Substance 3D Painter – Zbrush 2021 – Unreal Engine 5 – Marmoset Toolbag 4 TOOLS USED
MY INSTRUCTOR
Emiel Sleegers is a senior environment artist in the AAA gaming industry. He’s worked as an Environment Artist and Material Artist on games including The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on other projects as an Environment Artist and Material Artist.
SORTING OF CHAPTERS
There are 89 videos in all, divided into easy-to-digest chunks.
All of the videos will have logical names and numbers to make it easier to find the ones you wish to watch.
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