Procedural Modeling for Production in Houdini with Sean McEwan
Salepage : Procedural Modeling for Production in Houdini with Sean McEwan
Archive : Procedural Modeling for Production in Houdini with Sean McEwan Digital Download
Delivery : Digital Download Immediately
9.98 GB
This course will take an in-depth look at procedural modeling in Houdini; students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows throughout the course. We will look at a variety of concepts used to create procedural assets, with each lesson culminating in a finished product that demonstrates the week’s principles. We’ll go over how to organize your workflows and design artist-friendly interfaces for reuse. We’ll work together to create a number of finished model assets with fully procedural controls.
Hard Surface Models – Week 1 Part 1: Chandelier
Create a generator to power a customizable chandelier. – Investigate how we can use point attributes to provide additional levels of control and complexity through proceduralism. – Learn the fundamental properties used to control copies (N, up, pscale, scale) (N, up, pscale, scale)
Week 2 – Hard Surface model Part 2: Mechanical Bird
Explore the tools we can use to obtain a hard-surface mechanical look – Explore techniques of add tiny faults to our setup to give realism – Learn strategies for debugging faulty topology – Discover how, with the right procedural setup, we can create a “rig” for free and control and pose the bird using the controls we created. – Investigate methods for adding a detail pass to our model.
Week 3 – Organic Models Part 1: Succulents & Cacti
Build a generator for a cactus model – Explore how to use the topology of the mesh to generate ridges and spines – Build a generator for a succulent – Learn methods for duplicating and controlling the shape, bend, and distribution of the petals
Week 4 – Organic Models Part 2: Coral Reef
Explore how we can paint areas on a terrain to specify where to populate geometry generation – Build generators for a few different coral reef types: Tubular, Digitate, Laminar Sheets, & Branching
Week 5 – Structures Part 1: Pagoda Foundation
Build the foundation of our pagoda – Create the base of the pagoda, generate stairs that match the height of the base, build repeatable stories, construct the roof, and add railing.
Week 6 – Structures Part 2: Pagoda Adornments
More from Categories : Everything Else