Slate & Ash – Landforms for Kontakt
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65.2 GB
ORCHESTRAL PERSPECTIVES ARE CHANGING DUE TO LANDFORMS
Landforms is a daring new way to interact with orchestral samples.
Half sampler, part synthesiser, it reimagines textural recordings inspired by natural motions and forms inside a multidimensional sound design environment.
A NEW APPROACH TO ORCHESTRATION
Landforms is more than simply a sample library for orchestra. It is a sophisticated orchestral sound design environment. While standard orchestral libraries rigidly duplicate the orchestra’s traditional sounds, Landforms embraces the unique possibilities and quirks of working orchestral samples. The emphasis is not just on the creation of lovely acoustic soundscapes. It’s about pushing these soundscapes through layers of unique processing to produce ever-shifting, abstract sound collages. It has an orchestral sense to it, yet it also seems weird and unusual.
RISING FROM NATURE
Articulations were collected and constructed with particular compositional objectives, influenced by the forms and textures of the natural world. Phrases that blend rhythmically and motions that overlap unexpectedly to generate incremental textural evolutions, echoing the gradually increasing strength of rising tides and the harmonic refractions of rippling water.
The core library is a highly adaptable collection of factory material, including over 200 base multisampled articulations divided throughout the orchestra groups. Strings are divided into trios of bass, cello, and violin. A low ensemble of baritone saxophone, contrabassoon, and bass clarinet; a high ensemble of oboe, clarinet, and bassoon; and a trio of flutes comprise the woodwind section. Brass is made up of a low trombone group and a high trumpet and flugelhorn ensemble. In addition, articulations from sessions with a solo violinist and a flautist are provided.
REAL EMOTION, REAL EXPRESSION
Landforms was recorded in the deep, warm acoustics of Real World Studios’ Wood Room, with ensembles of three performers per instrument, to emphasize concentration and detail while retaining the enchantment of the ensemble.
Individual performances were caught using hyper-focused spot microphones, while complex resonances were collected utilizing a variety of mics located around the Wood Room. These components can be used to provide a full-spectrum dynamic mix with a wide tone range.
It is not for purists. It isn’t about quiet, robotic performances. It’s all about authentic records and expression. The rawness and detail of the performances were purposefully captured in order to preserve the instruments’ original character and feeling.
FORMATIONS ETERNAL
Over 400 sound created preset patches are included in Landforms, each of which may be completely picked apart and changed within the engine. Everything from distorted percussive pulses to oblique electroacoustic soundscapes is possible.
ORCHESTRAL TERRAIN EXPANDING
On top of the orchestral articulations are 50 processed sound sources, each composed of six individually treated layers. The symphonic recordings were processed with eurorack modules, granular synthesis engines, tape machines, pedal chains, and amplifiers to generate these.
NOT JUST A SAMPLE PLAYBACK
Take a multi-sampled articulation from the main orchestral library and completely obscure its real-world origin. To create a sound that is distinctively yours, use a broad collection of creative modules, macro effects, mixing tools, LFOs, physics-based modulation, and interactive expression controls.
SPATIAL
With the spatial mixer, you may redesign the construction of a sound environment. It employs an intuitive and creative approach to microphone position mixing, opening up new artistic possibilities. Place sound sources in a virtual two-dimensional soundstage, immerse them in reverberant space, manipulate them with parameter adjustments, hone in on them to isolate individual players, drift back into the recording space’s resonances, or even send them physically sweeping throughout the space with LFOs or user-defined gestures.
MODULES
To give a new melodic dimension to a performance, auto-generate complicated, scale quantised harmonies. Pitch-shift and time-stretch like a tape machine; carve out elaborate step patterns with the arpeggiator; or create sophisticated variety with parameter randomisation. The four modular input modules provide unlimited opportunities for transforming patch interaction.
EFFECTS
Choose from fifteen various macro effects to push your music into new sonic territory. To rapidly tweak a sound, grab an XY pad, or go deeper to fine-tune effects and apply modulation. Effect randomisation reconfigures the whole arrangement, revealing happy accidents.
LAYERS
Combine two distinct programmable layers into a single performable soundscape. Every layer can have its own sound source, tuning, envelope settings, and spatial viewpoint. Expression controls can be used to adjust between layers interactively.
EXPRESSION
Assignable expression controls provide new approaches to patch design and execution. Create ebb and flow controlled dynamic swells, natural-sounding crossfades between layers, gradually developing filter sweeps, or LFO modulated rhythmic patterns.
OUTPUT
The signal chain concludes with the output effects. They feature a four-band EQ, a distinctive tube compressor, an adjustable delay, a reverb that can be switched between algorithmic and convolution modes, and a low-fidelity tape warbler.
ADD YOUR OWN SAMPLES
To load a sample into the Landforms engine, simply drop it onto the interface. You may load up to twelve different sounds at once – six for each layer – or swap out individual sections of the standard orchestral patches with your own samples. Then pitch-shift them, mix them, add effects, and utilize the sound design engine to create something completely new.
DETAILS TECHNICAL – Kontakt or Kontakt Player 6.5.3 or above – 68GB samples (104GB uncompressed)
– A total of 12,898 samples
– 222 multisampled core articulations
– 421 engine preset patches – 177 selected articulation combinations
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