Applied Houdini – Particles IV
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Archive : Applied Houdini – Particles IV Digital Download
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The skills you’ll learn in Applied Houdini Particles IV – Physical Instances go well beyond the simple simulation of points with particles. Using rigid body systems to quickly and attractively render a large number of actual objects is inefficient (and often impossible). Instead, we’ll make sure the simulation runs quickly while still looking amazing by adjusting how the particles behave while in the air and when they crash to the ground. In this tutorial, you’ll learn how to create a growth/dissolution algorithm with minimal effort, how to shade translucency more accurately, and a few more of my personal favorite productivity tips. Create your own very realistic particle simulations right now!
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